With two-player co-op available, each monster and/or mecha has different strengths and weaknesses that can compliment one another. As mentioned, it's a side-scrolling beat-'em-up in the Streets of Rage 4 vein, but it offers a different tone and feel. And there are some Pacific Rim vibes to the whole thing, what with an art style stated to be inspired by Mike Mignola, who created Hellboy, which was adapted to film by Guillermo Del Toro. Yes, the monsters here are known as Nephilim, a term more commonly used in gaming to mean "fallen angels", though it can also mean "giants" which makes more sense here for the monstrous (and playable) likes of Megadon and Ganira, as well as giant mecha Aegis Prime and Tempest Galahad - names that call to mind Pacific Rim's "Gypsy Danger", we think. In a sense, Dawn of the Monsters is a spiritual sequel, then, but developed by 13AM Games of Runbow fame there's no need to panic, however, as these developers clearly know their kaiju. WayForward published this one - you know, the Shantae lot - and we have to say it does recall their rather under-appreciated Godzilla Domination, a GBA title that saw a clutch of licensed Toho kaiju getting into big-time scraps in a diminutive but dominant (hence the title) fashion. Not in a weird David Icke conspiracy way, just. SNK's not-that-great King of the Monsters series did it first, but here's the scoop - Dawn of the Monsters does it better, with a game that'll make you feel five hundred feet tall. Captured on Nintendo Switch (Handheld/Undocked)Ī belt-scroller starring kaiju and Tokosatsu-style giant mecha isn't exactly an original idea.
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